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Strahd has a board game now. Whether it deserves one is complicated.
Another Horrified Expansion? Ok, everything looks convincing but, is it worth it?
The monster lineup is legitimately good. You get Strahd Von Zarovich, Baba Lysaga in her walking hut, the Gulthias Tree, and a Carrionette — that last one being the unsettling puppet-like figure Ravensburger teased back in January and the thing that made half the internet briefly lose their minds. Each gets its own miniature. Five new playable characters come in the box alongside them. The expansion requires the base Horrified: D&D game to play.
The Case For It
The original Horrified: D&D launched in August 2025 set in Undermountain, with a Beholder, Mimic, Displacer Beast, and Red Dragon. That’s a perfectly solid monster roster, but Undermountain has never been Ravensburger’s richest thematic territory. Ravenloft is a different situation.
The Domains of Dread are built entirely around gothic horror, which is where the Horrified formula — cooperative monster management, item collection, escalating dread — fits most naturally. Strahd is one of D&D’s most iconic antagonists for a reason.
Baba Lysaga’s walking hut adds the kind of visual spectacle that makes the miniature worthwhile on the shelf alone. Timing is deliberate too: the D&D Season of Horror initiative runs April through June 2026, and a July release puts the expansion in stores just as that wave of interest crests into summer.
The Case Against It
The base game shipped with four monsters. Universal Monsters shipped with six (seven minis if you count the Bride separately). That gap matters more than it sounds because monster pairing is where Horrified’s replayability actually lives.
With four monsters in Undermountain, the community quickly discovered the viable two-monster combinations collapse fast: Mimic and Displacer Beast is too easy, Beholder and Red Dragon is punishing to the point of feeling broken, which leaves Displacer, Mimic, and Beholder as the only sensible three-monster game. The expansion adds four more monsters, which should finally open that combination space up — but it took a $30 add-on to get there.
There’s also the design lineage issue. Universal Monsters was designed by Prospero Hall. Everything after had a new team, and the community has noticed. The sequels understand what makes Horrified work well enough to produce competent games, but not well enough to avoid the fiddliness that crept into later monster mechanics. Ravenloft won’t change who designed the engine.
Whether the Ravenloft monster defeat conditions are more elegantly constructed than the Red Dragon’s — which players consistently describe as overwhelming — is the actual question this expansion needs to answer.
The D20 ability mechanic remains divisive too. Some players like the unpredictability. Others call it a light dusting of D&D theme over what is still fundamentally a Horrified game, and they’re not wrong.
Cross-game mixing with other Horrified titles is technically supported but practically cumbersome: icon mismatches, shared card decks that don’t account for theme, and enough workarounds that most players don’t bother. Strahd on the Universal Monsters board is a headache, not a feature.
If you bounced off the base D&D game because it felt thin, four new Ravenloft monsters probably fixes the combination problem. It doesn’t fix the engine.
Worth Buying?
The monster selection is the best thematic fit the Horrified franchise has found for the D&D license, and four new monsters should finally crack open the combination problem that made the base box feel claustrophobic. The BGG community was already building fan-made monsters to compensate for the original’s thin roster — which tells you everything about the demand. Ravenloft addresses that directly.
What it won’t fix is where the design stands relative to Universal Monsters. That gap is real, it’s been consistent across every sequel, and it’s not something a Ravenloft coat of paint resolves.
If this is your first Horrified game, start with Universal. If you already own D&D Undermountain and want a reason to table it again, this is exactly that reason. Early play reports aren’t in yet, but the bones are better than the base box gave us to work with.






